

- #O3 fallout mod manager how to#
- #O3 fallout mod manager install#
- #O3 fallout mod manager mods#
- #O3 fallout mod manager plus#
This mod adds categorizing tags to items so that similar items can be sorted into groups, making it much easier to find what you're looking for. Valdacil's Item Sorting ( ESSENTIAL): Fallout 4 has horrible item sorting, which becomes a major issue the longer you play and the more stuff you end up with in your inventory.
#O3 fallout mod manager install#
So for my recommendation, I'd only install this mod once you start getting bored with the vanilla music. ** While I consider this mod essential, I don't recommend installing it right away because it clutters the radio list in your Pip-Boy to such a degree that vanilla radio stations (which often appear in proximity as you explore, and are often part of quests) might get buried in the list, and you'd have a harder time knowing what's vanilla and what's modded. Not all of the stations feel thematically appropriate or lore-friendly, but I really like most of them, and many are a great fit for the game. Old World Radio adds 30 new radio stations to the game, each with a unique theme and most of them with a fully-voiced disc jockey. Old World Radio - Boston ( ESSENTIAL **): Fallout 4 has some decent music, but it can get repetitive after a while (especially considering many of the songs in Diamond City Radio are recycled from CONELRAD Radio, a popular radio mod for Fallout 3 and New Vegas).

#O3 fallout mod manager mods#
Each mod is, ultimately, up to you whether you think it's worth installing or not, but I'll note in parentheses whether I think a mod should be considered ESSENTIAL (for mods that should definitely be installed for a first playthrough, or every playthrough, without question), RECOMMENDED (for mods that I think you should strongly consider using, even if I don't necessarily consider them "essential"), or OPTIONAL (for mods that I could see other people maybe not wanting, or that have only a negligible/superficial impact).
#O3 fallout mod manager plus#
Each entry will feature a brief description of the mod itself plus a few of my thoughts on it, with a link to its entry on the Nexus. There's a brief summary at the end of the article with a truncated list of all the mods mentioned, in case you want to skip all the commentary. If you're going down my list of mods and going with my recommendations, then it will definitely be required.įrom here on, everything's going to be grouped into loose categories (Visuals, Atmosphere/Immersion, Quality of Life, Companions, Weapons, Armor, Clothing, Power Armor, Quests/Adventures) with individual entries for individual mods. Whether you need this or not depends on which mods you install, which should be clearly marked in the mod's requirements tab on the Nexus. Finally, some mods will require the Fallout 4 Script Extender, which is an alternate way of launching the game to enable more advanced scripting. If you have all the DLC, then the Unofficial Patch should also be a mandatory install.

This, of course, is completely optional and unnecessary if you don't care about unlocking achievements.

When playing with mods, achievements are normally disabled (because it's effectively cheating, I guess), so the Achievements mod simply re-enables achievements. The MCM adds an in-game option in the settings menu which will let you configure many mods individually from within the game itself not every mod has (or needs) MCM support, but it's great to have for the mods that do. Next, there are few general mods you'll probably want to install right away, which are the Mod Configuration Menu and the Achievements mod.
#O3 fallout mod manager how to#
Gopher's video guide for installing and using the Nexus Mod Manager is helpful for learning how to use it, and the mod manager is really sleek and intuitive once you're familiar with it. It also allows you to set your own mod load order (helpful for preventing mod conflicts), and enables virtual installs so that you're not directly replacing game files (less tampering with main game files means less chance of screwing something up and causing critical errors). From there, it's simply a matter of downloading and installing your desired mods - you can do this manually, typically by extracting files and folders and placing them directly in your game's main install folder, but I'd recommend using the Nexus Mod Manager because it makes keeping track of your mods much more convenient. It's pretty simple, really, and only involves editing the game's ini file. If this is your first time modding Fallout 4, note that you'll have to tweak some settings to enable unofficial mods (basically anything that you aren't paying for directly through Bethesda's in-game store).
